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hipoglucido
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From Deep Q-learning to, A3C, policies evolved with genetic algorithms, they all fail to learn Asteroids, or at least perform way worse than human. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Here are some papers that report a bad result on Asteroids (some articles refer to each other):

From Deep Q-learning to A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Here are some papers that report a bad result on Asteroids (some articles refer to each other):

Deep Q-learning, A3C, policies evolved with genetic algorithms, they all fail to learn Asteroids, or at least perform way worse than human. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Here are some papers that report a bad result on Asteroids (some articles refer to each other):

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hipoglucido
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Why Deep Reinforcement Learning fails to learn how to play Asteroids?

From Deep Q-learning untilto A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Some DRL paper in whichHere are some papers that report a bad result on Asteroids didn't work(some articles refer to each other):

Why Deep Reinforcement Learning fails to learn to play Asteroids?

From Deep Q-learning until A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Some DRL paper in which Asteroids didn't work:

Why Deep Reinforcement Learning fails to learn how to play Asteroids?

From Deep Q-learning to A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Here are some papers that report a bad result on Asteroids (some articles refer to each other):

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hipoglucido
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From Deep Q-learning until A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Some DRL paper in which Asteroids didn't work:

From Deep Q-learning until A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

From Deep Q-learning until A3C, they all fail to learn Asteroids. From the hardest Atari games according to RL most of the focus is on Montezuma's revenge, which clearly suffers from sparse rewards. However I don't think this is the case of Asteroids (video), since for every asteroid shot a reward is provided. Why DRL performs that bad then?

Some DRL paper in which Asteroids didn't work:

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hipoglucido
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