So I have chosen my synopsis topic for my second last semester.
I want to make a text-to-speech program, that speaks with the voice of a game character.
I have worked with machine learning in my class, but nothing that covers audio or text-to-speech.
I know how big of a project I have taken on my shoulders, but that is just what I need.
I don't know where to start at all, since there is way too much information out there. In other programming areas I'm usually pretty good at finding infomation, but I just don't know enough about ML yet to do that here (plus the keywords used online kind of contradicts each other).
I'm not sure which tools I need to look at. Where should I begin?
I have 68.871 audio files, which is about 76 hours of audio in total. The files are of different lengths, they starts at around under a second and end around 49 mins. I have not heard all the audio myself, but I'm pretty sure all of it is completely clean.
(I know that I probably can't feed any model with 68.871 files, that could all be of different lengths, so I think I have to pick out a smaller sample size, with more equal lengths)
I would like to use these files as audio samples, so a model can learn how to speak like this character.
Any push in the right direction would be deeply appreciated.