What is the difference between Q-learning and G-learning in Reinforcement Learning? Please explain with formulas.
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Instead of relying on a utility of consumption, we present G-Learner: a reinforcement learning algorithm that operates with explicitly defined one-step rewards, does not assume a data generation process, and is suitable for noisy data. Our approach is based on G-learning - a probabilistic extension of the Q-learning method of reinforcement learning. In this paper, we demonstrate how G-learning, when applied to a quadratic reward and Gaussian reference policy, gives an entropy-regulated Linear Quadratic Regulator (LQR).